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RIGGING

Character and prop rigging, for use in animated film and video games. My goal when creating a rig is to make it easy for the animator. Controls are designed to be intuitive, so animators spend less time trying to understand a rig and more time animating.

Rigging: Exhibitions
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WEAPON RIGS

Created for the video game Hexacution: Blood and Oil

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Various weapons, including animated textures and complex moving parts. Made in Maya and exported to Unreal Engine 4.

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FPS PLAYER ARMS

Created for the video game Hexacution: Blood and Oil.

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Created in Maya and exported to Unreal Engine 4.

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ROBOT ENEMY RIGS

Created for the game Hexacution: Blood and Oil

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Robotic enemy rigs, made in Maya and transferred in Unreal Engine 4.

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COUCH RIG

Made for the short film Cat (2023)

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-Adjustable pivot

Rigging: Exhibitions
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DRESS RIG

Created for the short film Cat (2023).

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-Skirt made from IK spline system

-Detachable from hanger

-hanger twists

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BIPED RIG

Model from Turbo Squid

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Basic biped rig includes:

-IK/FK switchable arms and legs

-Preset foot positions

-IK spine

-Detachable hat

-Facial picker with blendshapes

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SPIDER RIG

Model from Turbo Squid

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Spider rig includes:

-Stretchy IK spline limbs

-Twistable abdomen

-Animated eye textures

-Auto-mandibles

Rigging: Exhibitions
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