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Hexacution: Blood and Oil: Exhibitions
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ROBOT ENEMIES

Hexacution: Blood and Oil: Exhibitions

GUNNER BOT

The Gunner Bot chases and shoots the player with plasma beams. The rig is designed with an FK system which allows the bot to aim, twist, and bend.

RUNNER BOT

The Runner Bot is a defensive enemy. This bot has a shield that it used to deflect the player's attacks. Like the Gunner Bot, the Runner also utilizes an FK control system.

SNIPER BOT

The Sniper Bot is a stationary enemy that attacks the player from a distance. This bot has posable hands and fingers that can grip a variety of weapons.

WEAPONS

Hexacution: Blood and Oil: Exhibitions

PISTOL

The pistol is the first weapon the player can pick up in the game Hexacution: Blood and Oil. It has basic, balanced stats. 

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She has an optimistic and friendly personality.

SNIPER

The Sniper is made to reach enemies from far away and deals massive amount of damage. Unfortunately, this extra power takes a toll on the weapon, and his health bar decreases quickly.

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The Sniper is snarky and sassy, constantly insulting the player. 

SMG

The SMG is a quick-fire weapon that deals lesser amounts of damage. This is a great option for players who like to run-and-gun through a level.

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The SMG is a crackshot who will either insult or compliment the payer, depending on how they play the level. 

SHOTGUN

The Shotgun is a short-range weapon that deals a great amount of damage. However, this means it also takes a longer time to recharge than the other weapons.

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The Shotgun is chaotic and violent, constantly yearning for violence and gore. 

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VFX

Hexacution: Blood and Oil: Exhibitions

PISTOL PROJECTILE

Created in Unreal Engine 4 Niagara. The pistol is meant to look simple and reliable.

SNIPER PROJECTILE

Created in Unreal Engine 4 Niagara. The Sniper projectile should look powerful and aerodynamic.

SMG PROJECTILE

Created in Unreal Engine 4 Niagara. The SMG projectile is meant to look powerful and chaotic.

SHOTGUN PROJECTILE

Created in Unreal Engine 4 Niagara. The SHotgun projectile is meant to look powerful and large.

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GAME DEMOS

Hexacution: Blood and Oil: Exhibitions

VFX AND SFX DEMO

An overview of current projectiles and sound effects implemented into the game Hexacution: Blood and Oil.

PISTOL DEMO

The Pistol, animated by Jesus Rodriguez.

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VFX, rigging, and voice lines by Caitlin Rosen

SMG DEMO

SMG Demo, animated by Jesus Rodriguez.

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Voice lines by Jason Rose.

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Rigging and VFX by Caitlin Rosen.

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