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RESUME

Technical Artist | Rigging and VFX

PRINCIPAL TECHNICAL ARTIST - USV GAME STUDIO

9/2022 - current

• Built rigs in Maya 2023 for player character, enemies, and weapons for use in Unreal Engine 4
• Designed and implemented VFX using Niagara.
• Worked through pipeline issues and helped implement visual assets into Unreal Engine 4.

LEAD TECHNICAL ARTIST - PROJECT X

4/2022 - 4/2023

• Delivering dailies and weeklies for technical artist department.
• Assigned tasks to other technical artists to meet project deadlines.
• Responsible for interdisciplinary communication to assure quality of rigs for animation department.
• Provided prop rigs in Maya to animators.

PROJECT MANAGER/3D GENERALIST - MEDIA WORKS

1/2022 - 4/2022

• Coordinated with visual and audio teams to create two marketing spots for Moonshot Pirates and Fitness SF.
• Responsible for setting deadlines and maintaining interdisciplinary communication. Communicated with clients and organized a mood board to ensure product quality that matched client's vision.
• Produced and animated 2D and 3D assets. Provided desk side support to other artists in the department for technical issues.
• Researched and developed 3D shaders in Maya.
• Responsible for 4K rendering and delivery of final product to client.

Contact and Resume: Resume
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